Winning Austin’s Adobe Creative Jam.

A Three-Hour Design Charrette Showdown.

 
 
 

About the Competition.


Adobe Creative Jams are an event series consisting of inspiring talks, plus a design competition, featuring local creative talent. With a focus on UX Design, teams were given the theme "Don't Panic" at 5:30 PM and had 3 hours to come up with a concept, design, and prototype using Adobe XD before the clock stopped at 8:30 PM.

Timeframe: 3 hours

Theme: "Don't Panic"

Team: Brittany Leaning & Paige Hohlt

Software: Adobe XD

 

The Challenge.


Anxiety disorders are the most common mental illness in the U.S., affecting 40 million adults every year. Though common, panic attacks can also be completely debilitating and come on at any moment; in a grocery store, on the bus, at home, or in a crowded concert venue. It's a real problem that doesn't always have a simple solution. Our mission was to create that solution... in three hours.

How can we help users quickly come down from a panic attack, even if they’re in a public space?
 

So, how might we...

Create… an app in three hours, following the theme: "Don't Panic"
For… users who suffer from anxiety and panic attacks
To… help them calm down quickly, even in a public space
And improve… their experience with mental health.
 

My Process.


Defining the Problem

The theme "Don't Panic" hits very close to home for me and my teammate Paige. We both struggle with symptoms of anxiety and panic, and will often text each other daily reminders just to breathe. That being the case, we knew we needed to take the "Don't Panic" theme and focus on mental health.

We started with a one-minute sticky note exercise. Here, we wrote down as many remedies or solutions as we could for preventing and treating panic/anxiety. The largest group of stickies from this exercise focused on grounding and re-centering techniques *during* a panic or anxiety attack.

How to remedy a panic attack

The story of a panic attack

Then, we took our sticky note exercise a step further to really capture the experience of panic and anxiety; when it starts, what it feels like, and how someone might be successful in pulling themselves out of it. For one more minute, we wrote down the "story" of a panic attack starting with zero symptoms, all the way up to peak panic, and then back down again to zero symptoms.

This exercise helped us unanimously agree to tackle the "peak panic" phase of a panic attack, while focusing on the fact that panic can set in just about anywhere.

 

Competitive Research

We had our focus: create a solution to calm panic as it's happening (especially in a public place). But before jumping in to design, we wanted to see what apps already existed in the realm of mental health and meditation.

Through our research, we found that most comparable apps (Calm, Pacifica, and Headspace) were focused on meditation and long-term mental health rather than calming panic and anxiety *as* it's happening.

The Headspace app was the closest solution we found to the problem we wanted to solve (calming down in the moment) with mini exercises to help its users breathe and re-center. However, Headspace still requires audio capabilities and works best in a private setting; not helpful if you're feeling panic symptoms in the middle of a crowd.

 

Brainstorming Solutions

It was important that users could use this app in a public space without headphones. This fact forced us to significantly narrow our scope and pair down the types of media and content this app could offer. 

After briefly researching popular grounding and re-centering techniques, we found that if we focused on the five senses it would be easy for a user to quickly (and subtly) bring themselves back into their bodies and "alleviate" their feelings of panic and anxiety.

Whiteboard.png

Before moving into Adobe XD, we outlined the necessary screens and what should be included on them (see notes above). Adding this step helped our final design phase move along quickly and smoothly with minimal iterations.

 

Designing & Prototyping

We started the final design phase by quickly scanning sites such as Dribbble and Pinterest for design inspiration, then agreed on a brand and design direction. We wanted the app to be simple and focus on the task at hand, but also friendly, colorful, and modern so users felt they were getting the support they needed without the stigma.

In total, we spent about half our time (1.5 hours) defining the problem, researching, brainstorming, and thinking through our solution. The other half of our time we spent designing and prototyping our app in Adobe XD (and creating silly nose/eye/hand/ear/mouth images in Photoshop, of course).

 

The Solution.


Finally, the Alleviate app is born! Alleviate helps people center and ground themselves during moments of panic by reconnecting them with their surroundings via their five senses; particularly in crowded, public spaces.

Take a peek at the video below to see how it works:

Once the user opens the app, they can start a 5-minute calm-down where they focus on each sense for a full minute. The app includes a timer, start/stop button, and an option at the end to run through it again if necessary.

 

Future Iterations.


When you design an app in three hours, it's natural to push many ideas and features to the side in favor of simplicity. These are all the features I would like to explore and test if we ever bring this app into development:

  • Skip ahead / back button
  • Brand new grounding techniques served each time a user runs through the app
  • Clarifying instructions for how to carry out certain techniques
  • Advanced multimedia options (guided audio, etc.) for users who are in a private setting
  • Notes and/or analytics section for users to check back on their journey with mental health
 
 


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